It uses a standard action to use, so say goodbye to spell combat, although you'd still get spell strike.Ģ. I thought you had issues with printing and saving before I made the changes, were you able to find out what was wrong beforehand? The current way is the same as Here's exactly why pool strike isn't that good:ġ. The best I can think of right now is a link embeded inside the document to a printable version, but that might make maintaining the guide a lot more difficult. If you know how to make it saveable and printable in an easier way, let me know and I'll do it. You can save the webpage itself by right clicking and saving it that way. I'll take a second look though, but the damage is so low on it in Yeah, the format I had it in had color issues, print issues, save issues etc. but to be fair there are other ways around that, such as a rod of elemental spell or preparing another, less effective spell to recall with pearls over and over again. Gustavo iglesias: CRB: "and can only cast spells with somatic or verbal components if the form you choose has the capability to make such movements or speak, such as a dragon." Honest question, do you think that an elemental in humanoid form can perform somatic componets? if you do, where do you think the confusions lie for other people / GM's?ĪrmouredMonk13: I want to agree with you and say that pool strike has a use. Ngc7293: I'll try to change some settings around and see what I can do from my end. I'll get it working right and post a new link. It seems that there are a lot of issues with google drive and how it's handling the word document. Thanks for catching the players handbook mistake, critical versatility is mentioned in the race area. ZanThrax: Didn't involve the Field Guide when I made the guide for the most part, just took the most commonly used materials from there (such as dervish dance), But I'll throw dueling 2.0 in. And on the subject of armor mithral armor counts as one step lighter for every thing except determining proficiency, canny defense isn't that so takes a feat to not suck but it's at least food for thought, celestial armor doesn't even require that. Usually this is unimportant but if you happen to have a spell storing weapon then it's worth considering for when you need something dead asap, drop an intensified + maximized + empowered shocking grasp in that bad boy and wait for when you need a thing dead and use it at the same time as spell combat.Ī Haramaki has the same stats as silken ceremonial armor and costs a tenth of the price. Something of note about the arcana that allows you to spontaneously apply meta magic feats to a spell, they don't increase the spells level. unless you get the preferred spell feat, then you can convert shocking grasps to a different element in the event that what you are fighting has Resistance or immunity to electricity (I recommend acid as it is one of the less common resistances) The Elemental spell feat is a solid orange. I don't see a Quick Runner's Shirt on that list of items, seems like a thing anyone would want. Something that bears mentioning (even though it's a high orange at best) is the maximized spell strike feat. (who have more then enough natural armor to compensate) it's not much help. But they deal no damage against undead or constructs and they don't ignore natural armor bonuses to AC, so if you fight monsters You may be placing too much value on the brilliant energy property, a brilliant energy weapon is great against humanoid enemies that wear armor. A 15-20 weapon has a 30% chance to crit, not 25%.
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